Search:

oklahoma sports oklahoma fan ou osu sooners cowboys stillwater norman bedlam oklahoma basketball oklahoma football oklahoma blazers CHL oklahoma redhawks redhawks blazers ford center toby keith bricktown ballpark bricktown hockey fight CHL fight oklahoma fight oklahoma tornado yard dawgz arena football oklahoma dawgz nba hornets hornets basketball oklahoma city hornets

Macky and Pentell "ULTRA" Sample

Oklahoma Sports Fan
Oklahoma Sports Fan Oklahoma Sports Fan
Oklahoma Sports Fan

Modding the source code, I managed to make an "ULTRA" Mode out of Macky and Pentell. More bullets (though I really want to make new patterns), more coins, [sadly,] more slowdown, higher scores, and faster/more player shots. Unfortunately, this is the only level that managed to make it until the source code stopped working on me. GM5 isn't really Japanese-friendly if you ask me... Config: Mushihime-sama Config Stage select: Espgaluda II Config Stage music: DDPDOJ Level 1 Arrange Death: Espgaluda II Game Over High-score: Espgaluda II High Score

Channel: Entertainment
Uploaded: July 18, 2007 at 12:25 am
Author: JohtoKen

Length: 03:55
Rating: 3.00
Views: 499

Tags: and  bullet  hell  Macky  Pentell  sample  ultra  

Video Url:


Embed Code:

Video Comments

JohtoKen (September 13, 2007 at 11:04 pm)
I can make an even better mod if I tried. It would probably have the same firing rate and probably more bullet patterns. Boss battles are a possibility, but I need to learn more GML.
Dalemushashi (September 13, 2007 at 8:23 pm)
I would have a talk with someone at GM and see if their's a way around this problem. Because I would love to see a project like this brought to completion.
Dalemushashi (September 13, 2007 at 8:15 pm)
I'd imagine you'd haft to shrink the hit-box considerably to match the new Danmuku style of play. this would be a bitch to do with GM I'd imagine. The sheer possibility's in trapping techniques that a competitive game like that could bring would be a beautiful sight to behold. Too bad we may never get to see it. Well I guess theirs Senko No Ronde that games quite awesome although I don't like it quite as much as TSS.
Dalemushashi (September 13, 2007 at 8:09 pm)
I imagine you'd haft to shrink the hit-box quite a bit. But of course doing something like that with GM would be a bitch. The possibilities of different patterns that could be created in relation to the way and order the enemies on screen are destroyed would be astounding. I mean with a smaller hit-box and bullets it would allow for way more complex trapping methods then the original TSS had.
JohtoKen (September 13, 2007 at 1:50 pm)
Hmm...that makes me wonder......make a GM programmed TSS game using MANIC attacks instead of just...plain...one...shot...that anyone...can...easily...dodge...and...yeah. Shoot enemy. Launch [a] pod[s]. Shoot the hell out of your opponent with bullets.
JohtoKen (September 13, 2007 at 1:41 pm)
Nope. This was a mod in development, but then thanks to Japanese typefacing, the coding got corrupted, ruining the parsing and killing the program.
Dalemushashi (September 13, 2007 at 3:29 am)
You should do a manic Twinkle Star Sprites next.
Dalemushashi (September 13, 2007 at 1:59 am)
Nice work. Is their a place were I can download this mod?
JohtoKen (July 18, 2007 at 4:33 am)
The source code stopped working when the Japanese came in. Game Maker obviously doesn't like it when I type in English using Japanese settings. When I do so, it disorients the lining of the code, thus corrupting the compiling, making it impossible to parse the code.
BBHood217 (July 18, 2007 at 3:49 am)
Holy crap! That's a lot of coins! And bullets! @_@ ...but what do you mean the source code quit working? Is it so awesome that it can't handle it? :o

Oklahoma Sports Fan © 2007 All Rights Reserved.